Plot

Below is a plot for the entirety of Cargo! The Quest For Gravity. This page is not spoiler free. Please proceed with caution as to not spoil yourself if you wish to experience the game yourself. This should not serve as a guide supplement, as complete instructions to solve puzzles may be missing for the sake of narrative structure.

Summer
After the successful melting of the remaining ice, the Demiurges attempt to dissuade Flawkes from continuing her restoration of the planet. She brings the Earth's axis down from the sky, and proceeds to create a wind circulation system to get it spinning. Borkin stands atop the structure, remarking how no one is returning his calls from the Mainland, to which he declares he and Flawkes must be the last humans on Earth. He proposes that they try to raise a family of Buddies, once they’ve restored what they can of the Earth, so that it can be repopulated.

The Demiurges plead with her to not continue, blaming the free will of humanity for why gravity had to be taken away in the first place. After several white-hot comerts fall from the sky, she flies a helicopter over the boiling sea water, creating tornadoes. Manipu urges her to guide the tornadoes through floating pieces of earth previously summoned from th stratosphere into the accelerator, and cause the Earth's axis to spin. After pulling enough objects into the rotating axis, the structure finally begins to move, which causes the planet to spin once more.

Depending on how many Buddies permanently died throughout the story, one of two endings may occur.

Gravity Ending: Flawkes restores the Earth's axis, and begins turning the planet once more. Gravity begins to return to the planet, and the Demiurges lose their power and collapse off their rails and to the ground. Flawkes and Borkin leave the Buddies to celebrate as they fly back to the Mainland, where Flawkes will receive her diploma.

FUN Ending: Manipu reveals that he was waiting for Flawkes to complete her tasks, and turns her, Borkin, and the Buddies into FUN.